-3D ENVIRONMENT MODELING
-Over a 20-year 3D career, Alex has became very familiar with 3D software, including proprietary tools. Most models shown were made using MAYA.


-3D tracks, stadiums, objects: NASCAR Racing(c) -Global VR & EA Sports.
-Alex was Responsible for enriching visuals with higher resolution textures, haze and other environmental aspects. This was for real tracks. Alex
-also assisted with 2D HUD and selection screens, and 3D track selection elements.
race blinp image night scene


-3D Environments Models and textures - PGA Tour Golf Team Challenge(c) -Global VR & EA Sports.
-Alex's Roles: Lead Environment Artist/Manager Responsible for all 26 shipped real and fantasy courses and for the Driving Range...Pipelines, scheduling,
-mentoring, archiving, document writing to bug fixes.
-Concept/Terrain Artist for "The Great White North Golf and Ski Resort" course. He created, edited and textured fantasy golf terrain environments.
-Alex was responsible for editing and converting several of the real courses from older game data. There are also a few buildings and structures that he created.
Desert hole image hole 1 image hole 9 image


-3D indicators and barriers: Need for Speed - Carbon(c) -Global VR & EA Sports.
-Alex was responsible for enriching visuals, including in-game indicators, some UI and car skins. He also assisted with 2D HUD elements.
race start image city image


-City streets/buildings: Justice League - Heroes United -Global VR & WB / DC comics.
-Alex's Role: Lead Environment/Texture Artist. He created or edited Spaceship/City/Planet geometry to resemble that depicted in comic books. Alex
-adjusted or created new textures and UVWs, some new objects, as well as physics/collision geometry and new character textures. There was an over-abundance
-of unseen polygons that he eliminated and saved hundreds of thousands of faces from loading and rendering in each scene.
downtown city image


-City streets and level environment: Cubix:Robots for Everyone® -The 3DO Company.
-Alex's Role: Lead Terrain Artist. He created all the terrain surfaces for this game using 3D studio Max. All playable terrain was flat
-and had to be created with some 3D looking realism. He also created 3D trees, objects and buildings. This was a fun project to work on.
-Cubix:Robots for everyone(tm) was a hit Saturday morning television show in 2003...only these images are from the game.
yard scene junkyard scene
full level view






©2016 Alex Vaz Waddington

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