- Alex Vaz Waddington

About Alex Phylosophies of Design Experience Traditional Artwork UX Portfolio Architecture Education LinkedIn, Contact and Resume

Contributions and Experience

Motorola Mobility
March 2011 - October 2015, Sunnyvale, CA

Alex started at Motorola as a Software Prototype team member. Hired for his 3D skills and graphical abilities, he shifted more into a user experience and interface designer while contributing to various other projects and IP(Intelectual Property)

Alex won a final award in each of 4 Motorola Hackathon Events. Alex was also a participant in the diversity committee, helped organized Earth day festivities and help run 2 internal innovation teams. These groups helped broaden IP filings, get different offices to communicate innovative ideas, saved resources and helped solve user problems.

Feb. 2004 - Feb. 2009, San Jose, CA

Hired for his 3D golf course experience, Alex moved into a fantasy course designer role. Responsible for the "Top played" course of more than 20 available on the PGA coin-operated videa game licensed from Electronic Arts. "The Great White North" had golf mixed with snow, water falls, mountain peaks and ski gondolas.

Alex later went on to lead the course artists and beautify the existing course library, as games moved into HD (High Definition).

Alex also improved 3D environment geometry and some UI on: Need for Speed:Underground, Need for Speed:Carbon, NASCAR racing, "Puck-Off" Shuffleboard, WB /DC comics-Justice League-Heroes United and on cinematics for the company's original VR(Virtual Reality) cabinet, the VORTEX.

June 2001 - June 2003, Redwood City, CA

Hired into a team working on a "secret" game cube title that put the user into the role of various B-type rated film monsters. Alex created 3D objects that could take damage and alter in appearance. He created multiple 2D tectures for them.

Alex went on to be the lead 3D environment geometry artist for Cubix and then helped the Sarge's War team towards the end.

Electronic Arts - EA Sports
January 1998 - May 2001, San Mateo/Redwood City, CA

His first digital role, Alex created 2D billboard objects and placed them onto courses to similate real playable course. Alex also adjusted 3D course data and went on to lead several courses on Sony Playstation titles.

Alex created new VRAM use, hue shift and random scaling methods that greatly improved the visuals on each course. He was also the lead for Electronic Arts' first Palm Pilot game, Tiger Woods 99 and the PGA Tour.

©2016 Alex Vaz Waddington

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