- Alex Vaz Waddington

About Alex Phylosophies of Design Experience Traditional Artwork UX Portfolio Architecture Education LinkedIn, Contact and Resume



-User Experience and Graphic Design Portfolio, Photoshop/Conceptualization and 3D Modeling

Active Display Circles Widget Moto Connect
Active Display is one of the many touted features that contributed to increased sale of Motorola phones in 2013 with the launch of the Moto X. Alex helped the discovery of both visual and user experience direction.
The Circles Widget was a pre-installed home page widget on the Droid Razor and other Verizon phones. This idea started out with a 2D artist concept by Danny Jacobs. The prototype team took it a few levels farther, making it full 3D with various triggered animations.
Moto Connect allowed your phone to communicate with your computer through a Chrome extension. It enabled you to receive and send text messages and get information about incoming calls, to name a few.


prototype
coffeetable application hakathon
There were many prototypes developed on that team. Most were internally thought-up but some came from outside teams wanting assistance with proving a concept.
The coffee table application was looked as one of the many concepts the prototype team looked into.
There were 4 Hackathons that Alex participated in. Three were in Sunnyvale and one was in Chicago. He won in all 4.


Backup & Restore
watch faces
Backup & Restore was launched in 2013 with the new Moto X and Droid Max line phones.
Watch Faces Alex felt that the Moto 360 was a lost opportunity for Motorola. He thought that with a broader spectrum of shipped watch faces it would draw a larger audience at a fairly low production cost.



-Photoshop, Image Manipulation and Conceptualization

Photoshoped concepts Game concept
Fantasy Golf Course Concepts - trying to come up with the next big course...and a whole lot more.
Digital Game Concepts
back to top of page



-3D Modeling

Speaker model Cabin model Tree model
Objects: From pre-rendered icons to full environmental placed objects.
Buildings: All created for various lower-resolution video games.
Trees: These old low-poly models still hold up today.


Environment scene Interior scene
Environments: Early Playstation I through to more advanced HD coin-operated arcade machines.
Interiors: From various HD coin-operated arcade machines.
back to top of page






©2023 Alex Vaz Waddington

jump to mobile resolution view
jump to mobile view